AI Insights · Timothy · July 2021
Top 5 Trivia Games in Dominican Republic Q2 2021
Discover the performance trends of the top 5 trivia games in Dominican Republic for Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top five trivia games in the Dominican Republic showcased interesting trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Millionaire 2024: Trivia Game from Quiz & Trivia Games by Submarine Apps saw a varied trend in weekly downloads, starting at 3.3K at the end of March and experiencing a dip in May with a low of 1.8K, before rising again to around 2.8K towards the end of June. The game maintained a steady number of weekly active users, starting from 12.1K and slightly declining to 10.5K by the end of the quarter. Notably, there was no revenue recorded during this period.
Brain Who? Tricky Riddle Tests by Teos Oyun had fluctuating weekly downloads, peaking at 3.5K at the end of May and stabilizing around 2.2K towards the end of June. The game’s weekly revenue varied, reaching a high of $27 in mid-April. Weekly active users started at 6.9K, rose to 7.7K in early April, and ended at approximately 5.9K in late June.
Word Riddles - Offline Word Ga from Magic Word Games showed a significant increase in weekly downloads, starting from 390 in late March and peaking at 4.4K at the end of May. The game’s weekly revenue saw a small peak of $19 in late May. Weekly active users followed a similar upward trend, starting at 429 and reaching 5.1K by early June.
Kid-E-Cats. Educational Games by AppQuiz experienced a decline in weekly downloads, starting at 2.1K at the end of March and dropping to around 1.3K by the end of June. The game had a minimal revenue stream, peaking at $1 occasionally. Weekly active users also showed a downward trend, starting at 4.8K and ending at about 3.7K.
Princess Computer - Girl Games by Minibuu saw relatively stable weekly downloads, fluctuating between 1K and 1.5K throughout the quarter. The game did not generate any revenue during this period. Weekly active users were consistent, starting at 2.3K and ending at 1.9K by late June.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower for comprehensive app performance metrics.